Death And Recovery

Death in Mazes and Monsters is meant to be a setback, not the end of a standard character's adventure.

You are never forcefully sent to the Underworld when you die.

Praetoseba, the Underworld, is a place you may choose to enter through the appropriate portal. Death does not send you there. If you die while already in Praetoseba, you recover there without the normal death penalty.

  1. Your character becomes a ghost and leaves a corpse where you died.
  2. Another player may use Raise Dead on your corpse or carry your corpse to an NPC priest for resurrection.
  3. If nobody resurrects you, the Ghods will recover you after a short wait.
  4. Ghod recovery returns you to the current area's resurrection point with very little health.

You can also leave the game while you are a ghost. The game resolves your recovery before returning you to conference.

Death does not remove character experience or skill progress.

Depending on how you are returned to life, you may lose attribute points, maximum hit points, or maximum stamina. Some characters and resurrection methods receive protection from some or all of these penalties.

These losses can be recovered with the appropriate stat potions, subject to the normal limits for your character.

A journey through Praetoseba and back to the land of the living can undo some of what death and time have taken from you, but not all of it.

What it can restore

  1. Some or all of your lost Constitution.
  2. A point of one of your other attributes, if any are below what your character could normally recover. Stat potions remain the main way to recover the rest.
  3. Some lost maximum health, if your character is below the health they could normally recover.
  4. Some of your youth. An aged character may return younger than they left.

What it keeps safe

  1. Your maximum health, stamina, and mana, and your skills, are held as they were when you entered. They are returned to you when you leave.
  2. Skill progress cannot be made while you are in the Underworld.

What it cannot restore

  1. Maximum stamina you had already lost before you entered.
  2. Maximum health beyond what your character could normally recover.

What it costs

  1. You enter with nothing. Everything you carry and wear, including items that would normally stay with you through death, falls to the ground where you entered, and other players may take it.
  2. Anything you pick up in the Underworld stays there when you leave.
  3. Leaving the Underworld may have its own requirements. Not everyone who enters finds the way back easily.
  4. The Underworld offers no protection to Hardcore characters.

A normal Ghod release does not remove your gear or equipment. Your carried and worn belongings are separated from you only if another character loots your corpse before you are released. In that case, the belongings are placed on the ground where you died and may need to be recovered.

If your corpse is not looted before release, your normal belongings remain with your character. Special deaths and items with their own death-related properties can behave differently.

Hardcore characters are an explicit exception to the standard recovery rules. A Hardcore character can be permanently released when death reaches a Ghod recovery or release. This is permadeath, not a forced trip to the Underworld.

  1. Standard characters recover from death and are never forced into the Underworld.
  2. Death never removes experience or skill progress.
  3. Recovery may cause attribute, maximum hit point, or maximum stamina loss.
  4. The Underworld can restore Constitution, some maximum health, youth, and a point of another attribute, but you leave your belongings behind to make the journey.
  5. A normal release preserves your belongings unless your corpse was looted first.
  • Last modified: 2026/10/26 20:28
  • by apieditor